>_ Inkwire // wondrous.top

Inkwire — a reference terminal for argument errors and reasoning puzzles

A reference for argument errors that have names and reasoning puzzles that have answers. Each entry gives the signals that give the pattern away and one case worked all the way through. Rows are ordered by release date; press j and k to walk the registry.

> 15 registry · 15 entries released

  1. 01 [F] post-hoc B happened after A, therefore A made B happen. 2026-08-18
  2. 02 [P] bridge-and-torch Four people, one torch, seventeen minutes. 2026-08-21
  3. 03 [F] survivorship You only studied the ones that made it, then asked what they have in common. 2026-08-24
  4. 04 [F] false-dilemma Two options are presented as the only ones, so rejecting one awards the other. 2026-08-27
  5. 05 [P] twelve-coin One coin is counterfeit and you do not know if it is heavy or light. 2026-08-31
  6. 06 [F] circumstantial-ad-hominem The argument is dismissed because the speaker benefits from it being true. 2026-09-03
  7. 07 [F] motte-and-bailey Advance a bold claim, retreat to a modest one when challenged, then quietly re-advance. 2026-09-07
  8. 08 [P] census Everyone already knows, and yet nothing happens until it is said aloud. 2026-09-11
  9. 09 [F] begging-question The conclusion is loaded into the premise, so the argument travels in a circle. 2026-09-16
  10. 10 [F] texas-sharpshooter Shoot the barn, then draw the target around the tightest cluster of holes. 2026-09-21
  11. 11 [P] blue-eyes A rule, a mirror-free island, and one sentence that changes everything. 2026-09-25
  12. 12 [F] base-rate A vivid new detail outweighs the much larger number it should be measured against. 2026-09-29
  13. 13 [P] poisoned-wine Ten prisoners, twenty-four hours, one poisoned bottle. 2026-10-04
  14. 14 [F] equivocation One word, two meanings, and the argument switches between them mid-sentence. 2026-10-09
  15. 15 [F] sunk-cost Continuing because of what you already spent, not because of what is left to gain. 2026-10-14

j / k · enter · g · G

A two-set logic diagram beside a four-row truth table drawn in phosphor green on near-black.
figure 0 — the house diagram: two sets, four assignments, square nodes.

how the registry works

Each entry is filed under /p/<slug> and carries three fixed segments: NAME, which says what the thing is called and what it claims; SIGNALS, which lists what gives it away; and EXAMPLES, which works one case through and then shows how to break it. Puzzles swap the signals for a condition table and hide the working behind a fold.

Entries are released a few at a time rather than all at once, so the registry grows. Anything not yet released has no page and is not in the sitemap.